I don’t have a general topic to discuss this week; working on the debug environment has been productive, but somewhat boring. I’ll just spend more time discussing what I’ve done last week, and return to a livelier topic next Monday. One interesting note: I’ve had the most productive week so far, and I’m especially happy [...]
Earlier this week, it was leaked that EA Mythic would not attribute credit to all developers who have worked on Warhammer. The complaint leveled was that the employee’s name was removed from the credits of the game after having left the company. Guess what, this behavior is pretty much on par for the industry. Of [...]
Today’s dev diary is on the yawn-inducing subject of unit testing. I’ll be very honest here. I don’t like testing. It can be mind-numbingly boring work at times, And yet as much as I loath to admit it, it is an essential tool in developing software.
I really properly learned to do unit testing during my [...]
My first week of indie life is over, and so far it’s been an intense experience. It’s too early to draw grandiose sweeping conclusions, but I have a couple observations about the challenges of indie life I’d like to share:
Planning: Not earning money means you need to be very careful with your planning. This of [...]
In this inaugural development diary post, I want to introduce you to the project I am currently working on. I am developing a game, which will for the time being be referred to as Project Brody. The codename is a stand in until a proper title has been picked.
As development proceeds and the game takes [...]
Continue reading about Dev Diary 1: Introduction to Project Brody
… of the rest of my life, as the saying goes.
After many years of wishing for it, talking about it and planning it, I have finally taken the leap. I am working for myself. I am independent. I am unemployed, and I could not be happier.
Since I was 14, I’ve always wanted to work for [...]