In this inaugural development diary post, I want to introduce you to the project I am currently working on. I am developing a game, which will for the time being be referred to as Project Brody. The codename is a stand in until a proper title has been picked.
As development proceeds and the game takes shape, I will write in more detail about it. For the time being however, I will withhold certain details that would reveal more about the game than I am ready to share. I don’t aim to be ultra-secretive, but I do not wish to put the cart before the horse, or more literally, to talk about certain features until they are “proven”.
As a brief intro, the project is a 2D physics-based game, currently developed on the PC. The idea for the game has been brewing in my head for a couple years now, but it is only last Winter that I started experimenting and prototyping some of the technology. So I’ve been unofficially working on the game for the past 6 months in my spare time, but the progress has been sporadic, due to higher priorities in my life (mainly, earning money). Being now free to devote all my energy to the project, the progress will accelerate.
As part of these diaries, I will do a brief recap of the work I did the previous week, and an overview for the following week. Again, I will have to restrict myself to topics I can discuss without revealing details about the game.
Work Done Last Week
Last Thursday was my first day as an indie, and I spent the first two days setting up my work environment, cleaning up my codebase, going through my lists of tasks and planning my work schedule for the next few weeks. The first day was a particular big shock adjusting to being completely free and on my own, but by the second day things started feeling normal again, like being at a normal job except without the security of an income!
Work Planned This Week
I will unfortunately have to be very vague here as I am primarily working on a core feature. Aside from that, I will focus on improving collision detection between fast moving objects in my simulation. I will also be adding more timing information to the code base to evaluate performance better.
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