Last time, I explored the promising new frontier of repairing the human body and regrowth of human body parts. Today we will explore the natural counterpart of repairing the human body: cybernetic augmentations and bionic implants. Or in other words, the improvement of our bodies through artificial means.
The biggest uses of cybernetics so far has [...]
A recurring subject in these diaries has been the theme of “balance”: balance between work and rest, between the short term and the long term, between development and business concerns. Today’s post is no different: I need to balance the work I do on technology, and the time spent developing the design of the game.
I [...]
The idea of my body becoming old and slowly breaking down is disturbing and highly irritating. I won’t lie; I’d like to live for a very long time. A couple hundred years, at least.
In my vision of the future, we will develop technology to be able to almost always fully repair the human body, as [...]
I put it out there a few weeks ago that I was targeting the IGF submission deadline. The date is just around the corner now, and it is becoming clear that I won’t have a decent demo ready by then. There isn’t a game there yet, and it’s better to accept that now than to [...]
Let’s talk a little bit about Artificial Intelligence today. My take on it is that, given continued technological improvements and research, one day we will engineer an artificial intelligence more “intelligent” than humans. I don’t know when this will happen, or what form such an intelligence would take, but it is inevitable. This moment is [...]
Continue reading about Artificial Intelligence: Turing Test and Robocars
I spent a long time mentally preparing to become an indie. I read and soaked up as much literature about it as possible. And I didn’t just focus on the stories of fast cars, hot women, and global adulation (you know, the usual staples of indie life). No, I also paid attention to the many [...]
Some of the feedback I received about last week’s post on Brain Interfaces was worried queries about what lies ahead. The possibility for anyone with the right tools being able to see exactly what you’re thinking, or extract your memories of events is frightening. Well, I do believe that one day such technology could exist, [...]
I decided to put through a submission for a panel for GDC 2009. The panel was going to be called “Unions and the Games Industry?“, and would involve a moderated discussion of whether unions have any roles to play in the industry. The cool bit was that I had lined up someone very senior at [...]
Let me be blunt from the outset: I despise overtime. Being required to work longer hours over many months is one of the practices I dislike the most in the games industry. It always sapped my enthusiasm no matter how cool the current project was.
The benefits of overtime are short-lived; productivity starts to dip rapidly [...]
One technology I simply cannot wait for is brain interfaces, ie, the ability for our brains to directly control external devices the way we can do now with our muscles. In fact, it irritates me that I have to physically type this blog post instead of just thinking it. Honestly, what a waste of time. [...]