OK, I think I’m over the hump on tools. All the boring, painful work is finally them. I don’t hate them so much anymore, now that the worse bit is behind me. It’s not like we’re friends or anything, but I won’t walk right back out the door if I see them sitting in my [...]
Writing inspiration has not been very forthcoming today. I could sit here and bore you with discussions on component systems (not really in the mood), or the problem with Home (dead horse), or design issues (not in the mood). I am still in buried in tools land, and it’s not very conducive to creative writing. [...]
It’s snowing outside and I’m inside writing tools. There’s something seriously wrong with that. And the snow is eminently packable. I don’t think the missus knows what she’s in for when she gets home tonight.
I hate writing tools. They’re like the vegetables you had to finish as a kid before you could get any ice cream for dessert. I need the tools. I have to write them, but I do not enjoy doing so. They’re standing in the way of the fun stuff.
The editors require more work and the [...]
I wanted to remind readers that the Future Tech column has been put on hold indefinitely. I have set up a new feed which you can subscribe to. It will notify you every time I bookmark an interesting links about future technology.
I refer you to last week’s post for more details:
After some thought, I’ve decided [...]
The entire goal of the last milestone was to figure out which design direction to follow. I experimented with many ideas, and a few front runners started to emerge, but nothing popped out with a this is the one feeling. By this time last week, I still didn’t know what direction to follow, and it [...]
Milestone 1 came to an end on Friday, and I put together another milestone review. It’s not as long as the first one, and hopefully interesting. Enjoy.
December 1st 2008 – Milestone 1
Two major goals were set for this milestone:
Primary goal: a decision on the core design.
Secondary goal: support of textured objects (including in-game level and [...]