Amazon.com Widgets 2009 February
Yac on February 23rd, 2009

I started my enterprise a bit over six months ago. This being my 26th weekly dev diary, I’m considering today the official half-way point of my first year as an indie. Six months in, what have I learned?
Looking back, I expected to be further along at this point. I wanted to have a demo ready [...]

Continue reading about Dev Diary 26: Six Months Later

Yac on February 20th, 2009

I’ve mentioned the design book The Art of Game Design several times before. As an absolute novice designer, I bought the book to shore up my skills. Whenever I’m focusing on the gameplay, I’ll usually spend a few hours reading a new chapter, trying to absorb the information, and then apply the new concepts learned [...]

Continue reading about A Deck of Lenses

Yac on February 16th, 2009

Procrastination is my enemy, and perhaps my biggest personal flaw. I am lazy to a fault.
I know that procrastination afflicts a lot of people, but it doesn’t make me feel any better. The successful people that I know are not lazy. The most important thing I’ve learned the past few years is that if you [...]

Continue reading about Dev Diary 25: On Procrastination

Yac on February 9th, 2009

It’s gonna be a short one this week, sorry folks. I considered writing on the topic of procrastination but <insert obvious procrastination joke here>. Actually, I’ve got too many things on my mind right now and my time would best be served working on the game. I’ll be back next week with a better dev [...]

Continue reading about Dev Diary 24: A Quickie

Yac on February 3rd, 2009

The work on the editor has gone through multiple phases. When I first started, I focused solely on the physics. I developed a simple editor where I could populate the sandbox with boxes, spheres, capsules, both static and dynamic. It allowed me to quickly test out different types of scenarios using primitive shapes.
Then, before Christmas, [...]

Continue reading about Dev Diary 23: Editor Details

Yac on February 3rd, 2009

I have set up the next two milestones to help me reach the goal of producing a first-playable demo.
For Milestone 3, I will produce a full demo, with the major sub-goals as follows:

Implement the core game mechanics, including controls, goals, progression.
Implement a basic hud.
Produce a complete demo [...]

Continue reading about Milestone 3 and 4: The Demo