Amazon.com Widgets Dev Diary 34: Crunch Time?
Yac on April 21st, 2009

Yup. Crunch time. Lots and lots to do, so I’ll keep it short this week.

Work Done Last Week

I fleshed out the audio manager a bit further, but then had to put that on hold. Still want to get back to it, but the very basics are done, and other areas need my attention.

I improved some more gameplay visuals, adding a basic scoreboard (which will probably change again), and made various visual tweaks, trying to provide useful feedback to user actions, but in a subtle manner. I don’t want to simply add more text and graphics to the user interface, not just because it’s a clunky way to solve a problem, but also because it’s annoying and tedious (for me to implement).

I spent a big portion of the week adding support for a game idea I’ve been toying with. I had to make a few core changes to the tech, and add support in both the object and level editor. All in all, I’m pretty happy with the base system I have in. Adding new features is becoming easier. This new feature will add

Work Planned This Week

I’m adding shader support today (technically, I already added it on Monday), and I have this cool post-processing effect where I desaturate parts of the world. I’m experimenting with color, and color contrast. The more I progress in development, the more I want to play with the visuals. However, time is tight, so this will go on the back burner.

I am switching to “production” mode for the final days of the push. By this, I mean focusing on producing an improved set of levels, and focusing on polish, balance and iteration. I will still continue to add to the codebase, but no new tech. Audio support, gameplay support and a couple other areas need improvement, but I am no longer experimenting in that area. It’s pure implementation.

I’ll be reviewing my task list, to make sure I’ve got every area covered and that I am focused on the highest priorities. It’s inevitable that I’m not going to get everything I want into the demo that I hoped for, but it’s a matter of being practical and tactical. I will focus on the fun first and foremost, and then polish.

Also, given time, I’m going to do a few administrative things, such as setting up a master build, preparing a basic site for the game, some media.

Related posts:

  1. Dev Diary 33: Keeping it Simple
  2. Dev Diary 35: Slight Reprieve
  3. Dev Diary 29: Inspirations, Part 1
  4. Dev Diary 37: The Road to PAX – Part 2

2 Responses to “Dev Diary 34: Crunch Time?”

  1. Hi, I’ve been reading your blog for a little while but this is my first time posting… I’d just like to say that I for one am looking forward with interest to seeing some screenshots/videos of this project of yours!
    Keep up the hard work…

  2. Thank you Chris for reading. I hope you’re enjoying the blog so far. I am also looking forward to posting some media soon. I know it’s been a long wait.

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