My good friend and fellow indie developer Rudolf has just started the Optimus Beta for his delightful indie game, Dyson. In honor (and lazyness), I’ve decided to devote this space today to their game. So, check out it. And sign up to the beta. There’s a good chance you’ll get accepted if you’re a chick. [...]
I had a business meeting last week. It was the first time I showed the game to someone who wasn’t a friend or family. It was our first opportunity to get some real un-biased feedback by people in the biz. The meeting went well, and there are definite opportunities to explore. For now, we’ll keep [...]
Continue reading about Dev Diary 49: Parallax Progress, IndieCade Setback
The contract work is over for now. I may have more work ahead, but nothing has been finalized. Either way, it’s nice to have the breathing space again (when it comes to cash). It’s also nice to be back full-time on the project, both mentally and physically.
Sunday night, while I was happily working away, my [...]
Continue reading about Dev Diary 48: Back Into The Swing of Things
A small follow-up on last week’s post about the iPhone game Edge, Mobigame and Tim Langdell (the trademark troll). The media coverage continues to gather steam as Eurogamer did an excellent piece examining both side of the issue. Also, I’d like to point you to the legal support fund for Mobigame’s court battle (and a [...]