Amazon.com Widgets Dev Diary 50: Dyson Beta
Yac on August 25th, 2009

My good friend and fellow indie developer Rudolf has just started the Optimus Beta for his delightful indie game, Dyson. In honor (and lazyness), I’ve decided to devote this space today to their game. So, check out it. And sign up to the beta. There’s a good chance you’ll get accepted if you’re a chick. Something about trying to test a greater spectrum of the market, who knows…dyson

Dyson is an ambient real-time strategy game with abstract visuals developed by Alex May and Rudolf Kremers. It is due to be released in early October, bug squashing permitting. Go help them hit that target.

Work Done Last Week

I spent a lot of time on administrative issues as expected. This took up most of my days and my mental energy. The side effect is that I didn’t make much progress on the game.

Code-wise, I made a few small improvements here and there, but nothing major. Some texture improvements, some tweaks to the gameplay. I’m itching to get back to it.

Work Planned This Week

Most of my focus this week will be on the gameplay and editor. I’m improving some core systems, like contact managing and filtering, and the exposure of components to in the editor. Up to now, my contact handling has been specifically geared for the player’s avatar, and it was awkward to extend that to all objects.

I’m rewriting a cleaner, global interface. After that, I will add some higher level logic to register various components and trigger appropriate events. This will lay the base for a robust event manager, which will in turn allow me to add more platformer elements (such as “when this button is hit by a solid object, open the door over there”).

I am dying to start showing off something. I’ve been delaying things for so long, and I know some of my readers must be getting bored and/or frustrated. I apologize for the repeated delays. I am doing my best to get the game ready to start showing off some of the work done.

I’ve got a little bit more to handle on the business side this week, but this won’t take up much of my focus. I’m looking forward to some real progress.

Related posts:

  1. Milestone 3 Review
  2. Dev Diary 51: Doing Business in Germany
  3. Dev Diary 52: Short Update
  4. Dev Diary 26: Six Months Later

2 Responses to “Dev Diary 50: Dyson Beta”

  1. By the way, you could also write something more about business/legal issues. I understand that would be largely country specific (Germany?) but I’m sure it would still be interesting.

  2. I definitely can if that interests people. It always seemed very boring to me, but I can give you a peek into the bureaucracy that is the German government.

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