Amazon.com Widgets Dev Diary 52: Short Update
Yac on September 9th, 2009

I’m keeping this one short today. Stress levels are elevated and the writing inspiration hasn’t really hit me. Sorry.

Work Done Last Week

Some good work done this week.

The level editor received a few tweaks to make it easier to distinguish between overlaying tiles.

We also made significant progress on the gameplay side. The last missing core gameplay element is almost in place. It’s just not working right yet due to a multitude of bugs.

On Thursday, I met with CorePlay, another Munich indie dev. They are actually one of the bigger studios in Munich (with 12 employees), and have really nice digs right across from a massive beer garden. Check out the preview of their upcoming XBLA game: Ion Assault. The game is very visually intensive and is worth seeing on an HD display (check out the 720p video if you can).

Work Planned This Week

First, I’ll deal with all the lingering bugs in the new gameplay code. The goal is to get that polished and checked in so we can finally play with all the different elements.

I will also continue to improve on the event management system (this will be an on-going project).

Finally, once the gameplay elements are out of the way, I hope to turn my attention to a couple renderer improvements.

Related posts:

  1. Dev Diary 31: Small Update
  2. Dev Diary 43: Vacation Ahead
  3. Quick Update
  4. Dev Diary 45: Core Scenarios

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