I haven’t got much to say at the moment. I considered finishing up a couple drafts that I have been languishing on the blog. Like responding to the PC fanboy backlash that the Fez creators received when they announced their game for Xbox Live Arcade. Or bitching about how Microsoft’s new Xbox Indie price structure and how it’s unattractive to developers. But both of these stories are a couple months old. So let’s move on.
Work Done Last Week
Some progress on the new levels. More improvements on the gameplay, fixing a few bugs. I’ve also added a few improvements to the renderer, to make things a bit easier when capturing
The artist has designed a cool new theme for the company site. Now it’s matter of getting the rest of the structure in place so I can roll it out. We also think we have a good potential name for the game. We’ve starting to get some of our marketing plans into place.
Of course, we won’t let that overshadow progress on the game. First and foremost is getting the demo done.
Work Planned This Week
Still lots to do to get the gameplay demo ready. New levels, testing, polish. More tweaks to the gameplay and iteration.
Again, a bit more website work, but that’s all after-hours.
I haven’t got much to say at the moment. I considered finishing up a couple drafts that I have been languishing on the blog. Like responding to the PC fanboy backlash that the Fez creators received when they announced their game for Xbox Live Arcade. Or bitching about how Microsoft’s new Xbox Indie price structure and how it’s unattractive to developers. But both of these stories are a couple months old. So let’s move on.
Work Done Last Week
Some progress on the new levels. More improvements on the gameplay, fixing a few bugs. I’ve also added a few improvements to the renderer, to make things a bit easier when capturing
The artist has designed a cool new theme for the company site. Now it’s matter of getting the rest of the structure in place so I can roll it out. We also think we have a good potential name for the game. We’ve starting to get some of our marketing plans into place.
Of course, we won’t let that overshadow progress on the game. First and foremost is getting the demo done.
Work Planned This Week
Still lots to do to get the gameplay demo ready. New levels, testing, polish. More tweaks to the gameplay and iteration.
Again, a bit more website work, but that’s all after hours.
Related posts:





Leave a Reply