I’m not sure how many of the readers are aware for this, but for the last month there has been a big brouhaha over a small French indie company (Mobigame) getting sued by a trademark troll (Tim Langdell) over the use of “Edge” in their award-winning iPhone game. Instead of trying to recap all the [...]
Continue reading about Mobigame, Edge, TCE and Trademark Trolls
The design struggle continues and is slowly becoming all-consuming. I’m not sure if that’s a good or bad thing. I don’t mind thinking about it all the time, if I can maintain a relatively stress-free mental state, but that is obviously a challenge. I know I’m becoming obsessive when it’s the first thought that enters [...]
Recently, a friend of mine asked me whether I had made the right decision by quitting my job during these turbulent times. Wasn’t I taking a big risk with the whole financial crisis and economical slowdown? Well, if I’m honest, none of it ever came to play in my decision. I have no credit issues [...]
I decided to put through a submission for a panel for GDC 2009. The panel was going to be called “Unions and the Games Industry?“, and would involve a moderated discussion of whether unions have any roles to play in the industry. The cool bit was that I had lined up someone very senior at [...]
Eight weeks ago, I worked my last day as an employee. I decided to forego a stable job and a promising career to risk it all as a self-employed independent developer. I did so without a contract job lined up, or a game ready to be sold. I simply plunged headlong into what had been [...]
Earlier this week, it was leaked that EA Mythic would not attribute credit to all developers who have worked on Warhammer. The complaint leveled was that the employee’s name was removed from the credits of the game after having left the company. Guess what, this behavior is pretty much on par for the industry. Of [...]