Amazon.com Widgets Games Industry
Yac on July 24th, 2009

I’m not sure how many of the readers are aware for this, but for the last month there has been a big brouhaha over a small French indie company (Mobigame) getting sued by a trademark troll (Tim Langdell) over the use of “Edge” in their award-winning iPhone game. Instead of trying to recap all the [...]

Continue reading about Mobigame, Edge, TCE and Trademark Trolls

Yac on November 25th, 2008

The design struggle continues and is slowly becoming all-consuming. I’m not sure if that’s a good or bad thing. I don’t mind thinking about it all the time, if I can maintain a relatively stress-free mental state, but that is obviously a challenge. I know I’m becoming obsessive when it’s the first thought that enters [...]

Continue reading about Dev Diary 16: Stress-Free Design

Yac on November 12th, 2008

Recently, a friend of mine asked me whether I had made the right decision by quitting my job during these turbulent times. Wasn’t I taking a big risk with the whole financial crisis and economical slowdown? Well, if I’m honest, none of it ever came to play in my decision. I have no credit issues [...]

Continue reading about Going Indie During a Recession

Yac on October 8th, 2008

I decided to put through a submission for a panel for GDC 2009. The panel was going to be called “Unions and the Games Industry?“, and would involve a moderated discussion of whether unions have any roles to play in the industry. The cool bit was that I had lined up someone very senior at [...]

Continue reading about My Rejected GDC Session Proposal

Yac on September 29th, 2008

Eight weeks ago, I worked my last day as an employee. I decided to forego a stable job and a promising career to risk it all as a self-employed independent developer. I did so without a contract job lined up, or a game ready to be sold. I simply plunged headlong into what had been [...]

Continue reading about My Motivation to Become Independent

Yac on August 22nd, 2008

Earlier this week, it was leaked that EA Mythic would not attribute credit to all developers who have worked on Warhammer. The complaint leveled was that the employee’s name was removed from the credits of the game after having left the company. Guess what, this behavior is pretty much on par for the industry. Of [...]

Continue reading about Games Industry Crediting Standards