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Yac on July 15th, 2009

I’m back from my trip to the US. I feel refreshed, and my hunger for American food has been temporarily satiated. It was good to be home with friends and family.
Before returning to the business at hand, I want to briefly mention my brother’s company Vitalitech (he needs links from highly trafficked sites like mine [...]

Continue reading about Dev Diary 44: Paying The Bills

Yac on June 22nd, 2009

A few different topics to cover this week.
On Friday, I am heading off to the US for two weeks (visiting family and friends, eating delicious burgers and Mexican food, resting). I won’t be working as actively on the game, but I will still get some work done when I can. And I’ll update when appropriate. [...]

Continue reading about Dev Diary 43: Vacation Ahead

Yac on June 18th, 2009

I’m late in the week again with this update, a trend I will rectify beginning Monday. There’s lots of work to do so I will keep this one short.
Having another person other than me now directly involved with the project is forcing me to change how I work, how I manage my time and how [...]

Continue reading about Dev Diary 42: Teamwork

Yac on June 11th, 2009

I finally found my artist last week. Introductions will follow soon, but for now, I have found a talented and motivated partner to really bring this game to life. I couldn’t be happier. The search process has left me with a couple interesting observations.
First, it took a lot less time than I expected. I’m both [...]

Continue reading about Dev Diary 41: Artist Found

Yac on June 2nd, 2009

I’ve been having a hard time doing and maintain my project planning. I am usually more productive in the short-term if I focus on a small area of code or feature and plow ahead. Trying to finish this game to a certain level of quality requires a lot of planning. The scope of it is [...]

Continue reading about Dev Diary 40: Project Management

Yac on May 25th, 2009

I’ve mentioned this before, but one of my biggest regret on this project is not starting it with a partner. I thought I could get away with it, as I wouldn’t need any art work for the first few months. As the months went by, I then hoped I would be able to find a [...]

Continue reading about Dev Diary 39: The Hunt for an Artist

Yac on May 20th, 2009

Where am I now, compared to 8 months ago? I’ve been so focused on the demo for the last two months, that it’s been difficult to see the bigger picture. The reality now is that I need to take this game from a demo to a finished product. Writing games is great, but I have [...]

Continue reading about Dev Diary 38: Taking Stock

Yac on May 19th, 2009

This is the second “catch-up” diary discussing the development of the PAX demo. The first can be found here.
One of the most challenging aspects of getting the demo ready was obtaining the demo art assets. I work alone, and I am constrained by what I can spend on artwork. I didn’t want to commission paid-for [...]

Continue reading about Dev Diary 37: The Road to PAX – Part 2

Yac on May 18th, 2009

This diary and the next are catch-up entries for the two weeks that I missed. I will go over aspects of development related to putting together a demo for PAX 10.
The PAX demo was marked with heavy crunching, including a blistering week-end of activity right at the deadline. I hate working like that. It’s one [...]

Continue reading about Dev Diary 36: The Road to PAX – Part 1

Yac on May 15th, 2009

Actually, I’m just in the process of wrapping up my Indiecade submission, but I’ve been meaning to post this for a couple days (sorry for the lack of updates in the meantime).
The PAX deadline was this past Saturday at 11:59pm, Pacific time…which is 9am my time. So that was a fun week-end of crunch. Ended [...]

Continue reading about PAX Down, Indicade To Go